Achievement diaries
0 / 48Tiers complete
0 / 492Tasks done
492 results
| Done | Region | Actions | ||
|---|---|---|---|---|
Completion of Rune Mysteries | Ardougne | Rune Mysteries | ||
5 Thieving | Ardougne | Ready now | ||
Silk | Ardougne | Ready now | ||
None | Ardougne | Ready now | ||
None | Ardougne | Ready now | ||
Completion of Biohazard | Ardougne | Biohazard | ||
Rusty sword and 100 coins | Ardougne | Ready now | ||
None | Ardougne | Ready now | ||
None | Ardougne | Ready now | ||
None | Ardougne | Ready now | ||
Started Fairytale II - Cure a Queen; Dramen or Lunar staff to travel to Fairy ring code BIS. | Ardougne | Fairytale II - Cure a Queen | ||
39 Agility, 38 Strength and 21 Ranged; Mith grapple and any crossbow | Ardougne | Ready now | ||
31 Farming; 3 strawberry seeds, spade, seed dibber (or Barbarian Farming), and a rake; Basket of apples recommended to pay the nearby farmer to protect the crop | Ardougne | Ready now | ||
Completion of Plague City; 51 Magic; Means to cast Ardougne Teleport ( ) | Ardougne | Plague City | ||
Completion of Enlightened Journey; 50 Firemaking; Yew log; If the route has not been unlocked yet, 11 total yew logs are required to unlock it before flying again to Castle Wars to complete this task. Upon unlocking the route, you may use 1 normal log to depart to Taverley before returning to Castle Wars for the task completion. | Ardougne | Enlightened Journey | ||
Completion of The Hand in the Sand (unless playing as Ultimate Ironman); Bucket | Ardougne | The Hand in the Sand | ||
Started Sea Slug; A small fishing net | Ardougne | Sea Slug | ||
38 Thieving | Ardougne | Ready now | ||
Partial completion of Watchtower; Any light source and the Skavid map | Ardougne | Ready now | ||
Completion of Tower of Life; Raw chicken and raw swordfish; Weaponry | Ardougne | Tower of Life | ||
Completion of Underground Pass; Iban's upgraded staff, or 200,000 coins and Iban's staff to have the Dark Mage in West Ardougne upgrade it | Ardougne | Underground Pass | ||
Started Fairytale II - Cure a Queen; Dramen or Lunar staff to travel to Fairy ring code AIR | Ardougne | Fairytale II - Cure a Queen | ||
Completion of Legends' Quest; Less than fully charged skills necklace or combat bracelet | Ardougne | Legends' Quest | ||
66 Magic | Ardougne | Ready now | ||
72 Thieving; Lockpick recommended | Ardougne | Ready now | ||
Partial completion of the Monkey Madness I quest; Karamjan monkey greegree | Ardougne | Ready now | ||
Completion of Watchtower; 58 Magic; Means to cast the Watchtower teleport ( ) | Ardougne | Watchtower | ||
59 Hunter; Rope and small fishing net | Ardougne | Ready now | ||
68 Farming; Palm sapling, spade and a rake; 15 Papaya fruit recommended to pay the gardener | Ardougne | Ready now | ||
70 Farming; Poison ivy seed, seed dibber (or Barbarian Farming), and a rake | Ardougne | Ready now | ||
68 Smithing; 5 mithril bars and a hammer | Ardougne | Ready now | ||
50 Construction; 25,000 coins for an estate agent to move your house to Yanille | Ardougne | Ready now | ||
Partial completion of Plague City; 60 Smithing; Shield left half, shield right half and a hammer | Ardougne | Ready now | ||
Completion of Mourning's End Part II; 65 Runecraft; Pure or daeyalt essence Note: Crafting runes using Guardian essence will NOT complete this achievement; Access to the Death Altar via the Abyss | Ardougne | Mourning's End Part II | ||
81 Fishing and 91 Cooking; Raw manta ray, multiple recommended in case of burning one | Ardougne | Ready now | ||
82 Thieving; Lockpick | Ardougne | Ready now | ||
80 Thieving | Ardougne | Ready now | ||
10 Crafting, 91 Smithing and 69 Fletching; Yew logs, runite bar, hammer, knife, and sinew or a tree root | Ardougne | Ready now | ||
Completion of the Haunted Mine; Access to the Nightmare Zone; Salve amulet(i) or Salve amulet(ei), or 800,000 Nightmare Zone points points to imbue the normal one (reduced to 400,000 points with the hard tier of the Combat Achievements completed) | Ardougne | Haunted Mine | ||
85 Farming; Torstol seed, seed dibber (or Barbarian Farming), and a rake; Ultracompost recommended | Ardougne | Ready now | ||
90 Agility | Ardougne | Ready now | ||
Completion of Desert Treasure I; 94 Magic; Means to cast Ice Barrage ( or a Blighted ancient ice sack for every cast) | Ardougne | Desert Treasure I | ||
5 Hunter; Bird snare; Necklace of passage recommended for quick access to Eagle's Eyrie, near the Uzer Hunter area | Desert | Ready now | ||
Any pickaxe; Necklace of passage recommended for quick access to Eagle's Eyrie, near the Uzer mine | Desert | Ready now | ||
Rope | Desert | Ready now | ||
Desert shirt, desert robe, and desert boots | Desert | Ready now | ||
Weaponry, preferably Ranged or Magic | Desert | Ready now | ||
Any grimy herb and 200 coins | Desert | Ready now | ||
Rope; Antipoison and food recommended if not bringing your own potato cactus | Desert | Ready now | ||
Players must have started Icthlarin's Little Helper for access to Sophanem.; Any artefact from Pyramid Plunder. | Desert | Icthlarin's Little Helper | ||
Started Icthlarin's Little Helper; 21 Thieving | Desert | Icthlarin's Little Helper | ||
Knife or a slash weapon, and an empty waterskin | Desert | Ready now | ||
200 coins and a Shantay Pass or another 5 coins. | Desert | Ready now | ||
30 Agility; Protection against desert heat recommended | Desert | Ready now | ||
22 Slayer; Ice cooler | Desert | Ready now | ||
47 Hunter; Rope and a small fishing net | Desert | Ready now | ||
25 Thieving | Desert | Ready now | ||
Completion of The Golem; 200 coins (or 205 coins if using the Shantay Pass) | Desert | The Golem | ||
Completion of Eagles' Peak; Rope | Desert | Eagles' Peak | ||
Completion of Spirits of the Elid | Desert | Spirits of the Elid | ||
36 Herblore; Harralander potion (unf) and goat horn dust | Desert | Ready now | ||
Completion of Enakhra's Lament; Camulet | Desert | Enakhra's Lament | ||
Started Spirits of the Elid; Rope and light source | Desert | Spirits of the Elid | ||
20 Construction; Scroll of redirection and a house tablet | Desert | Ready now | ||
35 Woodcutting; Any axe | Desert | Ready now | ||
Partial completion of The Feud; 65 Thieving; Any blackjack | Desert | Ready now | ||
45 Mining; Any pickaxe | Desert | Ready now | ||
Completion of Dream Mentor; 68 Magic; Lunar spellbook selected; Waterskin that isn't full and means to cast Humidify ( ) | Desert | Dream Mentor | ||
See the strategy guide | Desert | Ready now | ||
70 Agility | Desert | Ready now | ||
Started Desert Treasure I; 65 Slayer and 10 Defence; Slayer helmet (requires 55 Crafting ) (and completion of Cabin Fever for Ironman accounts) | Desert | Desert Treasure I +1 | ||
Completion of Desert Treasure I | Desert | Desert Treasure I | ||
Partial completion of Contact!; 50 Attack; Keris or Keris partisan, and any light source | Desert | Ready now | ||
60 Firemaking; Yew log and a tinderbox | Desert | Ready now | ||
68 Smithing; 5 mithril bars and a hammer | Desert | Ready now | ||
85 Cooking; Raw wild pie | Desert | Ready now | ||
Completion of Desert Treasure I; 94 Magic; Means to cast Ice Barrage ( ) | Desert | Desert Treasure I | ||
95 Fletching; Dragon dart tip and feather | Desert | Ready now | ||
Completion of Priest in Peril; 78 Construction; 2 mahogany planks, 2 gold leaves, saw, and hammer; Kq head or Kq head (tattered), and 50,000 coins to have the taxidermist stuff it; Additional 15,000 coins to construct a Skill Hall if you haven't already | Desert | Priest in Peril | ||
Started Icthlarin's Little Helper; 91 Thieving | Desert | Icthlarin's Little Helper | ||
Started Icthlarin's Little Helper; 85 Prayer | Desert | Icthlarin's Little Helper | ||
16 Construction | Falador | Ready now | ||
5 Agility | Falador | Ready now | ||
None | Falador | Ready now | ||
None | Falador | Ready now | ||
Bucket | Falador | Ready now | ||
None, though using Magic or a Ranged weapon is recommended | Falador | Ready now | ||
Tiara and a mind talisman | Falador | Ready now | ||
Have no weapons or armour equipped or in your inventory | Falador | Ready now | ||
Hammer and any pickaxe | Falador | Ready now | ||
None | Falador | Ready now | ||
Completion of The Knight's Sword and Doric's Quest; 10 Mining and 13 Smithing; Hammer and a Blurite bar | Falador | The Knight's Sword +1 | ||
49 Firemaking; Tinderbox and a regular bullseye lantern | Falador | Ready now | ||
33 Magic; Means to cast Telegrab ( ) | Falador | Ready now | ||
Crystal key | Falador | Ready now | ||
23 Farming (Ironman accounts require 47 Farming or the ability to kill gryphons); Bronze spear, watermelon, and a hay sack (you can fill an empty sack with hay at the hay bale in the chicken coop nearby.) | Falador | Ready now | ||
Completion of Skippy and the Mogres; 32 Slayer; Fishing explosive.; It is not possible to skip having to complete Skippy and the Mogres, or needing a fishing explosive, by killing them through a boat cannon through the Sailing skill. | Falador | Skippy and the Mogres | ||
Partial completion of Ratcatchers | Falador | Ready now | ||
11 Agility, 37 Strength, and 19 Ranged; Mith grapple and any crossbow | Falador | Ready now | ||
40 Thieving | Falador | Ready now | ||
Completion of Recruitment Drive; 10 Prayer and 20 Defence; Initiate armour | Falador | Recruitment Drive | ||
40 Crafting and 40 Mining; Any pickaxe and a brown apron, golden apron, or Crafting cape | Falador | Ready now | ||
42 Agility | Falador | Ready now | ||
30 Woodcutting and 30 Firemaking; Any axe and a tinderbox | Falador | Ready now | ||
36 Crafting (and 30 Farming for Ironman accounts); 6 Willow branches | Falador | Ready now | ||
37 Magic; Means to cast Falador Teleport ( ) | Falador | Ready now | ||
56 Runecraft; 42 Runecraft with 3+ Raiments of the Eye pieces; 28 pure, daeyalt, or rune essence (less may suffice at higher Runecraft levels); Access to the Mind Altar (mind talisman/tiara, catalytic talisman/tiara, or the Abyss) | Falador | Ready now | ||
70 Prayer; 16 Construction; 5,000 coins (an additional 5,000 coins if your randomised family crest already is Saradomin, to change to another and back) | Falador | Ready now | ||
Spade and light source; See the strategy guide | Falador | Ready now | ||
72 Slayer; Protection from the wyvern's icy breath and weaponry to slay it | Falador | Ready now | ||
50 Agility | Falador | Ready now | ||
60 Mining; Prospector helmet or golden prospector helmet | Falador | Ready now | ||
Completion of the Heroes' Quest; Protection from dragonfire and weaponry to slay it | Falador | Heroes' Quest | ||
50 Thieving | Falador | Ready now | ||
Completion of The Slug Menace; 30 Defence; 20 Prayer; Full Proselyte armour | Falador | The Slug Menace | ||
130 combined levels in Attack and Strength, or level 99 in either | Falador | Ready now | ||
Completion of Grim Tales; 50 Defence; Dwarven helmet | Falador | Grim Tales | ||
88 Runecraft; 77 Runecraft with 2 Raiments of the Eye pieces or 1 Raiments of the Eye piece and abyssal lantern (with willow, magic, or redwood logs); 66 Runecraft with 3 Raiments of the Eye pieces; 55 Runecraft with 4 Raiments of the Eye pieces; 28 pure, daeyalt, or rune essence (less may suffice at higher Runecraft levels); Access to the Air Altar (air talisman/tiara, elemental talisman/tiara, or the Abyss) | Falador | Ready now | ||
Completion of Wanted!; 1,920 coins; Rank of White Knight Master (requires a Black Knight kill score of 1300 - this rank automatically starts at White Knight Novice, with a kill score of 100) | Falador | Wanted! | ||
91 Farming and 75 Woodcutting; Magic sapling, spade and any axe | Falador | Ready now | ||
Completion of all quests or level 99 in any skill; Any Cape of Accomplishment (except for joke skillcapes or the Max cape) | Falador | Ready now | ||
80 Agility | Falador | Ready now | ||
81 Herblore; Toadflax potion (unf), crushed nest | Falador | Ready now | ||
11 Hunter; Bird snare | Fremennik | Ready now | ||
Completion of The Fremennik Trials; 500 coins (optional) | Fremennik | The Fremennik Trials | ||
Weaponry | Fremennik | Ready now | ||
Completion of The Fremennik Trials; 23 Crafting, 20 Mining and 20 Smithing; Any pickaxe (can be found north of the Rellekka mine) and a tiara mould | Fremennik | The Fremennik Trials | ||
Started The Giant Dwarf; Dramen or Lunar staff recommended to travel to Fairy ring code DKS for quick access to the city | Fremennik | The Giant Dwarf | ||
Waterbirth teleport tablet to directly access the island, or either 1000 coins or quest completion of The Fremennik Trials to travel via Jarvald | Fremennik | The Fremennik Trials | ||
Started The Giant Dwarf; 5 Thieving | Fremennik | The Giant Dwarf | ||
Bucket | Fremennik | Ready now | ||
Partial completion of the Troll Stronghold, or completion of the Easy Combat Achievements for Ghommal's hilt 1 | Fremennik | Ready now | ||
15 Woodcutting and 15 Firemaking; Any axe (can be found north of the Rellekka mine) and a tinderbox | Fremennik | Ready now | ||
Partial completion of Olaf's Quest; 47 Slayer; Weaponry, and a spade to enter the Brine Rat Cavern | Fremennik | Ready now | ||
Completion of Eagles' Peak; Rope | Fremennik | Eagles' Peak | ||
Completion of The Fremennik Trials; 30 Mining; Any pickaxe (can be found north of the Rellekka mine) | Fremennik | The Fremennik Trials | ||
Completion of The Fremennik Trials; 42 Thieving | Fremennik | The Fremennik Trials | ||
Completion of The Fremennik Trials and having started Fairytale II - Cure a Queen; Dramen or Lunar staff to travel to Fairy ring code CIP | Fremennik | The Fremennik Trials +1 | ||
45 Hunter; 35 Hunter with a butterfly net and jar | Fremennik | Ready now | ||
Partial completion of The Fremennik Trials; 37 Construction; 30,000 coins, 4 oak planks, saw, and hammer to construct a menagerie with a pet house, if you haven't already; Pet rock | Fremennik | Ready now | ||
Completion of Horror from the Deep; Food and 43 Prayer for protection prayers recommended; Way of getting past the two-man doors at the dungeon entrance (help from another player, pet rock and rune thrownaxes, or 85 Agility for the rock shortcut) | Fremennik | Horror from the Deep | ||
Partial completion of Between a Rock...; 40 Mining; 30 Defence; Any pickaxe and the gold helmet | Fremennik | Ready now | ||
Completion of Eadgar's Ruse; 61 Magic; Means to cast Trollheim Teleport ( ) | Fremennik | Eadgar's Ruse | ||
55 Hunter; Teasing stick, logs, and a knife | Fremennik | Ready now | ||
66 Herblore; Cadantine potion (unf) and white berries | Fremennik | Ready now | ||
Started The Giant Dwarf; 75 Thieving | Fremennik | The Giant Dwarf | ||
Partial completion of The Fremennik Isles; 56 Woodcutting; Hammer, rope, a set of bronze nails, and 2 arctic pine logs. | Fremennik | Ready now | ||
Started The Fremennik Isles; 70 Mining; Any pickaxe | Fremennik | The Fremennik Isles | ||
Partial completion of Throne of Miscellania; Rake, pickaxe, axe, harpoon and/or lobster pot, depending on how you plan to gain support | Fremennik | Ready now | ||
Completion of Lunar Diplomacy; 72 Magic; Lunar spellbook selected; Means to cast Waterbirth Teleport ( ) | Fremennik | Lunar Diplomacy | ||
Started The Giant Dwarf; 60 Smithing | Fremennik | The Giant Dwarf | ||
Way of getting past the two-player doors at the dungeon entrance (help from another player, pet rock and rune thrownaxes, or 85 Agility for the rock shortcut); See the strategy guide | Fremennik | Ready now | ||
Completion of Lunar Diplomacy; 82 Runecraft; 28 pure or daeyalt essence (this task is not bypass-able with Raiments of the Eye) | Fremennik | Lunar Diplomacy | ||
Started The Fremennik Isles; 80 Crafting; Dragonstone, gold bar, and an amulet mould | Fremennik | The Fremennik Isles | ||
80 Agility | Fremennik | Ready now | ||
Partial completion of the Troll Stronghold, or completion of the Easy Combat Achievements for Ghommal's hilt 1; 70 Agility, 70 Strength, 70 Hitpoints, and 70 Ranged (only Hitpoints is boostable); See the boss overview (or see the individual strategy guides for Kree'arra, General Graardor, Commander Zilyana, and K'ril Tsutsaroth) | Fremennik | Ready now | ||
Partial completion of the Troll Stronghold, or completion of the Easy Combat Achievements for Ghommal's hilt 1; 83 Slayer; Weaponry | Fremennik | Ready now | ||
16 Fishing; Big fishing net | Kandarin | Ready now | ||
3 coins | Kandarin | Ready now | ||
None | Kandarin | Ready now | ||
None | Kandarin | Ready now | ||
13 Farming; 3 jute seeds, rake, and a seed dibber | Kandarin | Ready now | ||
None | Kandarin | Ready now | ||
Started Elemental Workshop I; Battered key and weaponry | Kandarin | Elemental Workshop I | ||
Fishbowl with water, seaweed, and 10 coins | Kandarin | Ready now | ||
20 coins | Kandarin | Ready now | ||
None | Kandarin | Ready now | ||
20 Agility | Kandarin | Ready now | ||
Completion of Alfred Grimhand's Barcrawl; 35 Agility | Kandarin | Alfred Grimhand's Barcrawl | ||
48 Herblore; Vial of water, irit leaf, unicorn horn dust | Kandarin | Ready now | ||
40 Ranged | Kandarin | Ready now | ||
36 Agility, 22 Strength, and 39 Ranged; Mith grapple and any crossbow; Dusty key or 70 Agility; Protection from dragonfire recommended | Kandarin | Ready now | ||
46 Fishing and 43 Cooking; Big fishing net | Kandarin | Ready now | ||
45 Magic; Means to cast Camelot Teleport ( ) | Kandarin | Ready now | ||
50 Fletching; Maple shortbow (u) and bow string | Kandarin | Ready now | ||
26 Farming; Limpwurt seed, seed dibber (or Barbarian Farming), and a rake; Ultracompost recommended | Kandarin | Ready now | ||
Partial completion of Elemental Workshop II | Kandarin | Ready now | ||
Started Waterfall Quest; Weaponry; Rope; Glarial's amulet only if Waterfall Quest isn't yet completed | Kandarin | Waterfall Quest | ||
Completion of the Barbarian Assault tutorial to be able to play the minigame | Kandarin | Ready now | ||
47 Thieving; Lockpick; Combat bracelet recommended for quick access from the nearby Ranging Guild | Kandarin | Ready now | ||
Started Fairytale II - Cure a Queen; Dramen or Lunar staff to travel to Fairy ring code ALS | Kandarin | Fairytale II - Cure a Queen | ||
30 Mining; Any pickaxe | Kandarin | Ready now | ||
Access to Barbarian Fishing; 70 Fishing, 45 Agility, and 45 Strength; Barbarian rod and suitable bait (fishing bait, feathers, fish offcuts, roe, or caviar) | Kandarin | Ready now | ||
60 Agility | Kandarin | Ready now | ||
70 Fletching and 60 Woodcutting; Any axe, bow string (can be spun from flax), and a knife | Kandarin | Ready now | ||
Completion of King's Ransom and the Knight Waves Training Grounds; 70 Prayer and 70 Defence (neither boostable) | Kandarin | King's Ransom | ||
56 Magic; Dusty key or 70 Agility; Unpowered orb and means to cast Charge Water Orb ( ); Protection from dragonfire recommended | Kandarin | Ready now | ||
Access to Barbarian Firemaking; 65 Firemaking; Maple logs, and any bow (except the twisted, cursed, dark, crystal, ogre, rain, starter or signed oak bow) | Kandarin | Ready now | ||
Started Desert Treasure I; 53 Thieving; Ring of visibility (or a ring of shadows) and weaponry | Kandarin | Desert Treasure I | ||
Access to Barbarian Firemaking; Weaponry and protection from dragonfire | Kandarin | Ready now | ||
50 Strength and 50 Defence; See the gameplay overview and the strategy guide; 95,000 coins to purchase the granite body | Kandarin | Ready now | ||
50 Construction; 25,000 coins; Additional 5,000 coins if already using Fancy Stone, to change to something else and back | Kandarin | Ready now | ||
Access to Barbarian Smithing; 75 Smithing; Yew logs, adamantite bar, and a hammer | Kandarin | Ready now | ||
See the gameplay overview and the strategy guide | Kandarin | Ready now | ||
79 Farming; Dwarf weed seed, spade, seed dibber (or Barbarian Farming), and a rake; Ultracompost recommended | Kandarin | Ready now | ||
Completion of Family Crest; 76 Fishing and 80 Cooking; Harpoon (or Barbarian Fishing) and cooking gauntlets | Kandarin | Family Crest +1 | ||
Access to Barbarian Herblore; 86 Herblore and 60 Agility; Stamina potion (2) and caviar | Kandarin | Ready now | ||
Access to Barbarian Smithing; 90 Smithing; Runite bar, magic logs, and a hammer | Kandarin | Ready now | ||
Access to Barbarian Firemaking; 85 Firemaking and 85 Crafting; Magic logs, chewed bones, tinderbox, and any woodcutting axe | Kandarin | Ready now | ||
Completion of Lunar Diplomacy; 87 Magic; Lunar spellbook selected; Means to cast Catherby Teleport ( ) | Kandarin | Lunar Diplomacy | ||
None | Karamja | Ready now | ||
10 Agility | Karamja | Ready now | ||
40 Mining; Any pickaxe | Karamja | Ready now | ||
30 coins or a Ring of Charos(a) | Karamja | Ready now | ||
30 coins or a Ring of Charos(a) | Karamja | Ready now | ||
15 Agility | Karamja | Ready now | ||
Harpoon (or barehanded fishing), lobster pot, small fishing net, or a fishing rod with bait, depending on the spot you fish at | Karamja | Barbarian Training | ||
Seaweed (can be found near Jiminua's Jungle Store) | Karamja | Ready now | ||
None | Karamja | Ready now | ||
Weaponry | Karamja | Ready now | ||
200 coins; 40 Agility recommended | Karamja | Ready now | ||
Started Dragon Slayer I | Karamja | Dragon Slayer I | ||
Completion of Shilo Village; 200 coins | Karamja | Shilo Village | ||
Completion of Jungle Potion; 10 Woodcutting; See the recommendations | Karamja | Jungle Potion | ||
16 Cooking; Spider carcass, and a skewer stick or an arrow shaft | Karamja | Ready now | ||
Completion of Shilo Village; Ship ticket or 20-50 coins (the price is random) | Karamja | Shilo Village | ||
Completion of Jungle Potion; 35 Woodcutting; Any axe; 100 trading sticks and having helped in Tai Bwo Wannai Cleanup (if using the Hardwood Grove); Machete or 79 Agility, and having started Legends' Quest (if using the Kharazi Jungle) | Karamja | Jungle Potion +1 | ||
Completion of Jungle Potion; 50 Woodcutting; Any axe; 100 trading sticks and having helped in Tai Bwo Wannai Cleanup (if using the Hardwood Grove); Machete or 79 Agility, and having started Legends' Quest (if using the Kharazi Jungle) | Karamja | Jungle Potion +1 | ||
Partial completion of Tai Bwo Wannai Trio; 65 Fishing; Karambwan vessel, some raw karambwanji, and a small fishing net | Karamja | Ready now | ||
Completion of Jungle Potion; Gout tuber, as well one of the following: 300 trading sticks and 3 cut or uncut opals 600 trading sticks and 3 cut or uncut jades 1200 trading sticks and 3 cut or uncut red topaz; You need to speak to Sharimika and go through the dialogue options and you must have picked up some trading sticks from a villager as reward before the dialogue options will show up for this diary step. | Karamja | Jungle Potion | ||
Completion of The Grand Tree | Karamja | The Grand Tree | ||
27 Farming; Any fruit tree sapling, a spade, and a rake | Karamja | Ready now | ||
41 Hunter; Teasing stick or Hunter's spear, knife, and any logs. | Karamja | Ready now | ||
10 Woodcutting; Any axe and 875 coins | Karamja | Ready now | ||
10 Woodcutting and 12 Agility; Any axe and 875 coins | Karamja | Ready now | ||
10 Woodcutting; Any axe and 875 coins | Karamja | Ready now | ||
Partial completion of The Grand Tree; Enough coins to pay the fare for a charter ship. | Karamja | Ready now | ||
Completion of Jungle Potion, and either completion of Shilo Village or items for Tai Bwo Wannai Cleanup; 40 Mining; Any pickaxe | Karamja | Jungle Potion +1 | ||
At least one other player; Weaponry, optionally | Karamja | Ready now | ||
See the strategy guide | Karamja | Ready now | ||
Cooked oomlie wrap, or the requirements to make it ( 50 Cooking , a palm leaf, and a raw oomlie) | Karamja | Ready now | ||
44 Runecraft; Pure or daeyalt essence; Access to the Nature Altar (nature talisman/tiara, catalytic talisman/tiara, or the Abyss) | Karamja | Ready now | ||
Completion of Tai Bwo Wannai Trio (speak to Tinsay after the quest); 30 Cooking; Raw karambwan, multiple recommended in case of burning one | Karamja | Tai Bwo Wannai Trio | ||
Partial completion of Legends' Quest The quest can be started without all the required skills, but reaching this area requires 50 Agility, 50 Thieving, 52 Mining, and 50 Strength (all boostable).; Any axe, any machete, any pickaxe, and a lockpick | Karamja | Ready now | ||
53 Agility, 42 Ranged and 21 Strength; Mith grapple and any crossbow | Karamja | Ready now | ||
Partial completion of Legends' Quest; Any axe and machete, or 79 Agility for the vine shortcut | Karamja | Ready now | ||
Completion of Shilo Village; 100 Combat level and 50 Slayer, or a Slayer cape | Karamja | Shilo Village | ||
10 Woodcutting; Any axe, protection from dragonfire, and weaponry; 875 coins (unless you have unlocked permanently free access via either Saniboch or Banisoch) | Karamja | Ready now | ||
91 Runecraft; 28 pure or daeyalt essence (less may suffice with Raiments of the Eye pieces); Access to the Nature Altar (nature talisman/tiara, catalytic talisman/tiara, or the Abyss) | Karamja | Ready now | ||
See the strategy guide for the TzHaar Fight Cave; Fire cape or infernal cape | Karamja | Ready now | ||
68 Farming; Palm sapling, spade and rake; 15 papaya fruit recommended to pay the gardener | Karamja | Ready now | ||
87 Herblore; Antidote++ and 5-20 Zulrah's scales (5 per dose) | Karamja | Ready now | ||
72 Farming; Calquat sapling, spade and rake; 8 poison ivy berries recommended to pay the gardener | Karamja | Ready now | ||
15 Mining; Any pickaxe | Kourend & Kebos | Ready now | ||
None | Kourend & Kebos | Ready now | ||
None | Kourend & Kebos | Ready now | ||
25 Thieving | Kourend & Kebos | Ready now | ||
None | Kourend & Kebos | Ready now | ||
None | Kourend & Kebos | Ready now | ||
None | Kourend & Kebos | Ready now | ||
Spade | Kourend & Kebos | Ready now | ||
25 Construction; 8,750 coins for an estate agent to move your house to Hosidius (can only be done after you've visited Great Kourend) | Kourend & Kebos | Ready now | ||
None | Kourend & Kebos | Ready now | ||
Completion of Druidic Ritual; 12 Herblore; Tarromin potion (unf) and limpwurt root | Kourend & Kebos | Druidic Ritual | ||
20 Fishing; Fly fishing rod and some feathers (bring enough feathers to account for fishing raw salmon multiple times before you get a raw trout) | Kourend & Kebos | Ready now | ||
Started Fairytale II - Cure a Queen; Dramen or Lunar staff to travel to Fairy ring code CIR | Kourend & Kebos | Fairytale II - Cure a Queen | ||
Combat gear; Antipoison recommended | Kourend & Kebos | Ready now | ||
Completion of The Depths of Despair, The Queen of Thieves, Tale of the Righteous, The Forsaken Tower and The Ascent of Arceuus; Kharedst's memoirs or the Book of the Dead | Kourend & Kebos | The Depths of Despair +4 | ||
42 Mining; Any pickaxe; Face mask, gas mask, or slayer helmet | Kourend & Kebos | Ready now | ||
45 Farming | Kourend & Kebos | Ready now | ||
None | Kourend & Kebos | Ready now | ||
30 Crafting and 30 Construction; Hammer, 3 regular planks, and about 50 nails of any variant | Kourend & Kebos | Ready now | ||
Combat gear | Kourend & Kebos | Ready now | ||
43 Fishing and 35 Hunter; King worms (found on the island) or fish offcuts | Kourend & Kebos | Ready now | ||
49 Agility | Kourend & Kebos | Ready now | ||
50 Firemaking; Any axe, tinderbox, and warm clothing; Knife and a hammer or Imcando hammer recommended to score more points; Rejuvenation potions recommended for learners (these are made in the minigame's lobby) | Kourend & Kebos | Ready now | ||
Partial completion of Eagles' Peak; 53 Hunter; Box trap | Kourend & Kebos | Ready now | ||
50 Woodcutting; Any axe | Kourend & Kebos | Ready now | ||
60 Woodcutting | Kourend & Kebos | Ready now | ||
Partial completion of The Forsaken Tower; 70 Smithing; Adamantite ore and 6 coal | Kourend & Kebos | Ready now | ||
See the strategy guide | Kourend & Kebos | Ready now | ||
65 Mining; Any pickaxe | Kourend & Kebos | Ready now | ||
74 Farming; Seed dibber | Kourend & Kebos | Ready now | ||
Combat gear and a light source | Kourend & Kebos | Ready now | ||
Xeric's talisman charged with a lizardman fang, or a mounted xeric's talisman inside any player-owned house (see the House party worlds) | Kourend & Kebos | Ready now | ||
49 Thieving; Lockpick | Kourend & Kebos | Ready now | ||
62 Slayer; Combat gear; Boots of stone, brimstone, or granite | Kourend & Kebos | Ready now | ||
Completion of Dream Mentor; 66 Magic; Lunar spellbook selected; Means to cast Monster Examine ( ) | Kourend & Kebos | Dream Mentor | ||
77 Runecraft, 38 Mining, and 38 Crafting; Any pickaxe and chisel | Kourend & Kebos | Ready now | ||
90 Woodcutting; Any axe | Kourend & Kebos | Ready now | ||
Dark totem; See the strategy guide | Kourend & Kebos | Ready now | ||
82 Fishing and 84 Cooking; Fishing rod and some sandworms | Kourend & Kebos | Ready now | ||
95 Slayer; Weaponry; Antipoison recommended | Kourend & Kebos | Ready now | ||
90 Magic; Arceuus spellbook selected; Dark essence block and the required runes ( ) | Kourend & Kebos | Ready now | ||
See the strategy guide | Kourend & Kebos | Ready now | ||
85 Farming and 40 Fletching; Celastrus sapling, knife, spade, rake, and any axe; 8 potato cacti recommended to protect your sapling | Kourend & Kebos | Ready now | ||
None | Lumbridge & Draynor | Ready now | ||
7 Slayer; Light source; Rope if the caves haven't been entered yet | Lumbridge & Draynor | Ready now | ||
Completion of Rune Mysteries | Lumbridge & Draynor | Rune Mysteries | ||
5 Runecraft; Pure, daeyalt, or rune essence; Access to the Water Altar (water talisman/tiara, elemental talisman/tiara, or the Abyss) | Lumbridge & Draynor | Ready now | ||
None | Lumbridge & Draynor | Ready now | ||
None | Lumbridge & Draynor | Ready now | ||
15 Woodcutting and 15 Firemaking; Any axe and tinderbox | Lumbridge & Draynor | Ready now | ||
None | Lumbridge & Draynor | Ready now | ||
15 Fishing; Small fishing net | Lumbridge & Draynor | Ready now | ||
Completion of Cook's Assistant; Bread dough, multiple recommended in case of burning one (always successful at 34 Cooking) | Lumbridge & Draynor | Cook's Assistant | ||
15 Mining; Any pickaxe | Lumbridge & Draynor | Ready now | ||
None, though a lockpick is recommended | Lumbridge & Draynor | Ready now | ||
20 Agility | Lumbridge & Draynor | Ready now | ||
8 Agility, 19 and 37; Mith grapple and any crossbow | Lumbridge & Draynor | Ready now | ||
Completion of Animal Magnetism; 50 Ranged; 75 steel arrows with Ava's attractor, or 75 steel arrows with 999 coins | Lumbridge & Draynor | Animal Magnetism | ||
Started Fairytale II - Cure a Queen; Dramen or Lunar staff to travel to Fairy ring code DIS | Lumbridge & Draynor | Fairytale II - Cure a Queen | ||
31 Magic; Means to cast Lumbridge Teleport ( ) | Lumbridge & Draynor | Ready now | ||
30 Fishing; Fly fishing rod and some feathers | Lumbridge & Draynor | Ready now | ||
38 Crafting; Leather, and a needle and thread or the costume needle | Lumbridge & Draynor | Ready now | ||
30 Woodcutting; Any axe | Lumbridge & Draynor | Ready now | ||
38 Thieving | Lumbridge & Draynor | Ready now | ||
Completion of Lost City; 70 Combat level; Dramen or Lunar staff to enter Zanaris | Lumbridge & Draynor | Lost City | ||
42 Hunter; Dramen or Lunar staff to enter Zanaris; Butterfly net and impling jar | Lumbridge & Draynor | Ready now | ||
23 Runecraft; Earth talisman, earth runes, and pure or daeyalt essence; Access to the Fire Altar (fire talisman/tiara, elemental talisman/tiara, or the Abyss); Binding necklace recommended to guarantee the runes are successfully crafted | Lumbridge & Draynor | Ready now | ||
60 Magic; Access to Bones to Peaches via the Mage Training Arena; Bones and means to cast Bones to Peaches ( ) | Lumbridge & Draynor | Ready now | ||
Completion of Lost City; 46 Agility; Dramen or Lunar staff to enter Zanaris, or access to the Abyss | Lumbridge & Draynor | Lost City | ||
Completion of Lost City; 59 Runecraft; 28 pure or daeyalt essence (less may suffice with Raiments of the Eye pieces); Access to the Cosmic Altar (cosmic talisman/tiara, catalytic talisman/tiara, or the Abyss) | Lumbridge & Draynor | Lost City | ||
57 Woodcutting; Any axe | Lumbridge & Draynor | Ready now | ||
Completion of Tears of Guthix; Games necklace recommended for quick access | Lumbridge & Draynor | Ready now | ||
Completion of Another Slice of H.A.M. | Lumbridge & Draynor | Another Slice of H.A.M. | ||
Full completion of Recipe for Disaster; 130,000 coins | Lumbridge & Draynor | Recipe for Disaster | ||
63 Farming; Belladonna seed, seed dibber, spade, rake and any gloves | Lumbridge & Draynor | Ready now | ||
65 Firemaking; Tinderbox and mining helmet | Lumbridge & Draynor | Ready now | ||
52 Prayer | Lumbridge & Draynor | Ready now | ||
70 Crafting and 57 Magic; Gold bar, cut diamond, amulet mould, ball of wool; Means to cast Lvl-4 Enchant ( ) | Lumbridge & Draynor | Ready now | ||
Completion of Death to the Dorgeshuun; 78 Thieving; Lockpick | Lumbridge & Draynor | Death to the Dorgeshuun | ||
Completion of Death to the Dorgeshuun; 70 Agility, 70 Ranged and 70 Strength; Mith grapple, any crossbow, and a light source | Lumbridge & Draynor | Death to the Dorgeshuun | ||
75 Woodcutting; Any axe | Lumbridge & Draynor | Ready now | ||
88 Smithing; 5 adamantite bars and a hammer | Lumbridge & Draynor | Ready now | ||
76 Runecraft; 57 Runecraft with 3 Raiments of the Eye pieces, (2 pieces with Abyssal lantern lit with magic logs); 38 Runecraft with 4 Raiments of the Eye pieces (random chance, not guaranteed); 28 pure, daeyalt, or rune essence (less may suffice at higher Runecraft levels); Access to the Water Altar (water talisman/tiara, elemental talisman/tiara, or the Abyss) | Lumbridge & Draynor | Ready now | ||
Completion of all quests; Quest point cape | Lumbridge & Draynor | Ready now | ||
15 Crafting; Chisel; Any blamish shell | Morytania | Ready now | ||
12 Cooking; Thin snail; 2 Ecto-tokens or quest completion of Ghosts Ahoy to walk into Port Phasmatys, or enough coins for a charter ship. | Morytania | Ghosts Ahoy | ||
20 Combat level | Morytania | Ready now | ||
15 Slayer; Earmuffs or Slayer helmet recommended | Morytania | Ready now | ||
Any tannable hide and 2-45 coins depending on the type of hide | Morytania | Ready now | ||
None | Morytania | Ready now | ||
Weaponry | Morytania | Ready now | ||
23 Farming (Ironman accounts require 47 Farming or the ability to kill gryphons); Bronze spear, watermelon, and a hay sack | Morytania | Ready now | ||
Pot, bucket, and any bones | Morytania | Ready now | ||
Wolfbane | Morytania | Ready now | ||
Completion of Nature Spirit; Dramen or Lunar staff recommended to travel to Fairy ring code BIP | Morytania | Nature Spirit | ||
29 Hunter; Rope and small fishing net | Morytania | Ready now | ||
40 Agility | Morytania | Ready now | ||
45 Woodcutting; Any axe | Morytania | Ready now | ||
Ghostspeak amulet and 25 ecto-tokens (or 10 with the Ring of Charos(a)) | Morytania | Ready now | ||
Completion of Lair of Tarn Razorlor; 40 Slayer; Weaponry; Slayer ring recommended for quick access to Tarn's Lair | Morytania | Lair of Tarn Razorlor | ||
Completion of Cabin Fever; 40 Cooking; Empty inventory and head slot; At least one opposing player to start the game | Morytania | Cabin Fever | ||
Quest start of Nature Spirit; Dramen or Lunar staff recommended to travel to Fairy ring code BKR | Morytania | Nature Spirit | ||
Completion of Dwarf Cannon; 35 Smithing; Steel bar and ammo mould (or 2 steel bars and double ammo mould) | Morytania | Dwarf Cannon | ||
Started Rum Deal; 42 Slayer; Weaponry to fight at range, or means to negate disease (such as Slayer gloves), recommended | Morytania | Rum Deal | ||
Completion of Ghosts Ahoy; Ectophial | Morytania | Ghosts Ahoy | ||
Partial completion of In Aid of the Myreque; 22 Herblore; Restore potion, garlic, and silver dust (made by using a silver bar on the Ectofuntus bone grinder) | Morytania | Ready now | ||
Completion of Desert Treasure I; 66 Magic and 50 Construction; 100,000 coins, 2 limestone bricks, 3 teak planks, hammer, and saw to construct a portal chamber with an activatable teak portal and teleport focus, if you haven't already; 200 law runes and 100 blood runes to direct a portal to Kharyrll, or 2000 law runes and 1000 blood runes if adding the portal to a portal nexus instead | Morytania | Desert Treasure I | ||
71 Agility; Slayer helmet or nose peg recommended against the aberrant spectres, when climbing the spikey chain on the ground floor1 floor as a shortcut to the advanced spikey chain; Only a successful climb (not taking damage) will count as task completed. | Morytania | Ready now | ||
Started The Great Brain Robbery; 47 Farming; 3 watermelon seeds, spade, seed dibber (or Barbarian Farming), and a rake; Ultracompost recommended | Morytania | The Great Brain Robbery | ||
Completion of Cabin Fever; 50 Woodcutting and 50 Firemaking; Any axe and a tinderbox; Witchwood icon and a light source (if Fire of Eternal Light has not been built) recommended | Morytania | Cabin Fever | ||
Completion of In Aid of the Myreque; See the recommendations | Morytania | In Aid of the Myreque | ||
Completion of Cabin Fever; 58 Slayer; Witchwood icon and a light source | Morytania | Cabin Fever | ||
53 Farming; Mushroom spore, seed dibber (or Barbarian Farming), and a rake; Ultracompost recommended | Morytania | Ready now | ||
Completion of Nature Spirit and the Knight Waves Training Grounds (which requires completion of King's Ransom); 70 Prayer and 70 Defence (neither boostable); Dramen or Lunar staff recommended to travel to Fairy ring code BIP | Morytania | Nature Spirit +1 | ||
65 Agility | Morytania | Ready now | ||
Completion of Haunted Mine; 55 Mining; Any pickaxe; Crystal-mine key recommended (allows use of veins on Level 2, right next to the secret entrance) | Morytania | Haunted Mine | ||
Partial completion of In Aid of the Myreque; Access to Barbarian Fishing; 96 Fishing and 76 Strength (both are boostable); Shark lure recommended; If you are boosting with the Dragon harpoon special attack, you need to bank the harpoon before catching the shark. Having it in the inventory will use it by default and it will not count as barehanded. | Morytania | Ready now | ||
Completion of Shades of Mort'ton; 80 Firemaking; Magic or Redwood pyre logs, any shade remains, and a tinderbox | Morytania | Shades of Mort'ton | ||
Completion of Lunar Diplomacy; 83 Magic; Lunar spellbook selected; Means to cast Fertile Soil ( ) | Morytania | Lunar Diplomacy | ||
84 Crafting; 3 black dragon leather, and a needle and thread or the costume needle | Morytania | Ready now | ||
85 Slayer; Weaponry | Morytania | Ready now | ||
70 Defence; Various other skill requirements depending on the set used, none of which can be boosted: 70 Attack and 70 Magic for Ahrim's 70 Attack and 70 Strength for Dharok's or Torag's 70 Attack for Guthan's or Verac's 70 Ranged for Karil's | Morytania | Ready now | ||
None | Varrock | Ready now | ||
Completion of Rune Mysteries | Varrock | Rune Mysteries | ||
15 Mining; Any pickaxe | Varrock | Ready now | ||
100 coins; Logs, obtainable from a dying tree here with any axe for another easy task | Varrock | Ready now | ||
Food recommended at low combat levels | Varrock | Ready now | ||
13 Agility | Varrock | Ready now | ||
Any axe; 100 coins recommended, to have the Sawmill operator turn the logs from the tree into a plank for another easy task | Varrock | Ready now | ||
50 coins | Varrock | Ready now | ||
Bones | Varrock | Ready now | ||
8 Crafting; Soft clay | Varrock | Ready now | ||
See Kudos for all activities that grant them | Varrock | Ready now | ||
9 Runecraft; Pure, daeyalt, or rune essence; Access to the Earth Altar (earth talisman/tiara, elemental talisman/tiara, or the Abyss) | Varrock | Ready now | ||
20 Fishing; Fly fishing rod and some feathers | Varrock | Ready now | ||
5 Thieving | Varrock | Ready now | ||
Limpwurt root, red spiders' eggs, and 5 coins | Varrock | Ready now | ||
32 Quest points | Varrock | 32 quest points | ||
Completion of Gertrude's Cat and partial completion of Garden of Tranquillity; 100 coins; Wear a Ring of Charos(a) | Varrock | Gertrude's Cat | ||
Completion of Tree Gnome Village | Varrock | Tree Gnome Village | ||
Jagex Account or the older RuneScape Authenticator; Food, protection prayers, and/or enough hitpoints to run through all four floors of the stronghold | Varrock | Ready now | ||
Completion of A Soul's Bane | Varrock | A Soul's Bane | ||
Completion of The Dig Site; Digsite pendant, or a mounted digsite pendant inside any player-owned house (see the House party worlds) Creating the digsite pendant for the first time requires 49 Magic, the clean necklace, and means to cast Lvl-3 Enchant ( ) | Varrock | The Dig Site | ||
25 Magic; Means to cast Varrock Teleport ( ) | Varrock | Ready now | ||
40 Combat level | Varrock | Ready now | ||
20 mahogany logs and 30,000 coins | Varrock | Ready now | ||
Completion of Garden of Tranquillity; 25 Farming | Varrock | Garden of Tranquillity | ||
Completion of Enlightened Journey; 30 Farming; 40 Firemaking; One set of normal logs, oak logs, yew logs, or magic logs, depending on the chosen destination; If the starting point in Varrock has not been unlocked yet, an additional 10 willow logs are needed to first fly towards it from Entrana | Varrock | Enlightened Journey | ||
30 Agility | Varrock | Ready now | ||
66 Hunter; 800 coins; 2 dashing kebbit fur (requires 69 Hunter if playing as Ironman) | Varrock | Ready now | ||
See Kudos for all activities that grant them | Varrock | Ready now | ||
57 Woodcutting; Any axe | Varrock | Ready now | ||
Completion of Desert Treasure I; 54 Magic; Ancient Magicks selected; Means to cast Paddewwa Teleport ( ) | Varrock | Desert Treasure I | ||
Skull sceptre, or the required items to create it | Varrock | Ready now | ||
60 Woodcutting and 60 Firemaking; Any axe and tinderbox | Varrock | Ready now | ||
50 Construction; 25,000 coins; Additional 5,000 coins if already using Fancy Stone, to change to something else and back | Varrock | Ready now | ||
68 Farming and 60 Woodcutting; Yew sapling, any axe, and a spade; 10 cactus spines recommended to pay the gardener | Varrock | Ready now | ||
52 Prayer | Varrock | Ready now | ||
51 Agility | Varrock | Ready now | ||
Completion of Druidic Ritual; 90 Herblore; Super attack (4), super strength (4), super defence (4), and a torstol | Varrock | Druidic Ritual | ||
Completion of Dream Mentor; 86 Magic; Lunar spellbook selected; 21,000 coins and 20 mahogany logs; Means to cast Plank Make twenty times ( ) | Varrock | Dream Mentor | ||
95 Cooking; Raw summer pie; Chef's hat, golden chef's hat, Varrock armour 3, or Cooking cape | Varrock | Ready now | ||
Completion of The Tourist Trap; 89 Smithing and 81 Fletching; Runite bar, 10 feathers and a hammer | Varrock | The Tourist Trap | ||
78 Runecraft; 52 Runecraft with 2+ Raiments of the Eye (1 piece with Abyssal lantern lit with magic logs); 28 pure, daeyalt, or rune essence (fewer may suffice with more Raiments of the Eye pieces); Access to the Earth Altar (earth talisman/tiara, elemental talisman/tiara, or the Abyss) | Varrock | Ready now | ||
9 Hunter; Bird snare | Western Provinces | Ready now | ||
40 Combat level | Western Provinces | Ready now | ||
15 Mining; Any pickaxe | Western Provinces | Ready now | ||
None | Western Provinces | Ready now | ||
None | Western Provinces | Ready now | ||
Completion of Big Chompy Bird Hunting; Ogre bellows, (comp) ogre bow, and ogre or brutal arrows; 30 chompy or jubbly bird kills | Western Provinces | Big Chompy Bird Hunting | ||
40 Combat level | Western Provinces | Ready now | ||
None | Western Provinces | Ready now | ||
Completion of Rune Mysteries | Western Provinces | Rune Mysteries | ||
20 Fletching; Oak shortbow (u) and bow string | Western Provinces | Ready now | ||
Weaponry | Western Provinces | Ready now | ||
Completion of Tree Gnome Village and The Grand Tree; 37 Agility | Western Provinces | Tree Gnome Village +1 | ||
Completion of Tree Gnome Village | Western Provinces | Tree Gnome Village | ||
31 Hunter; Teasing stick, logs, and a knife | Western Provinces | Ready now | ||
Partial completion of Monkey Madness I; 46 Fishing; Big fishing net | Western Provinces | Ready now | ||
Partial completion of Monkey Madness I; 35 Woodcutting and 35 Firemaking; Any axe and tinderbox | Western Provinces | Ready now | ||
70 Combat level | Western Provinces | Ready now | ||
Completion of The Grand Tree and partial completion of One Small Favour | Western Provinces | The Grand Tree | ||
Completion of Big Chompy Bird Hunting; Ogre bellows, (comp) ogre bow, and ogre or brutal arrows; 125 chompy or jubbly bird kills | Western Provinces | Big Chompy Bird Hunting | ||
Completion of Eagles' Peak; Rope | Western Provinces | Eagles' Peak | ||
42 Cooking; Gnomebowl mould, Gianne dough, 4 chocolate bars, an equa leaf, 2 pots of cream, and chocolate dust (can all be purchased at Grand Tree Groceries) | Western Provinces | Ready now | ||
Completion of the Gnome Restaurant tutorial; 29-42 Cooking (varies per food) | Western Provinces | Ready now | ||
Completion of The Eyes of Glouphrie; Crystal saw seed | Western Provinces | The Eyes of Glouphrie | ||
Completion of The Grand Tree; 40 Mining; Any pickaxe | Western Provinces | The Grand Tree | ||
Completion of Roving Elves; 70 Ranged; Crystal bow or Bow of Faerdhinen | Western Provinces | Roving Elves | ||
Completion of Swan Song; 62 Fishing and 62 Cooking; Small fishing net | Western Provinces | Swan Song | ||
100 Combat level | Western Provinces | Ready now | ||
69 Hunter; 500 coins | Western Provinces | Ready now | ||
Partial completion of Monkey Madness I; 48 Agility; Ninja monkey greegree or Kruk monkey greegree (other greegrees will cause you to fail the course) | Western Provinces | Ready now | ||
Partial completion of Monkey Madness I; 50 Woodcutting and 50 Firemaking; Any axe (excluding felling axes) and a tinderbox | Western Provinces | Ready now | ||
Started Regicide; 70 Mining; Any pickaxe | Western Provinces | Regicide | ||
Started Mourning's End Part I; 68 Farming; Palm sapling, rake, and spade; 15 papayas recommended to pay the gardener | Western Provinces | Mourning's End Part I | ||
Completion of Big Chompy Bird Hunting; Ogre bellows, (comp) ogre bow, and ogre or brutal arrows; 300 chompy or jubbly bird kills | Western Provinces | Big Chompy Bird Hunting | ||
Completion of Roving Elves; 65 Construction; 3 mahogany planks, saw, and hammer; Isafdar painting (bought from Sir Renitee for 2,000 coins); 25,000 coins to construct a Quest Hall if you haven't already | Western Provinces | Roving Elves | ||
Started Regicide; See the strategy guide | Western Provinces | Regicide | ||
Completion of the Awowogei subquest of Recipe for Disaster; 64 Magic; Means to cast Ape Atoll Teleport ( ) | Western Provinces | Recipe for Disaster/Freeing King Awowogei +1 | ||
75 Thieving | Western Provinces | Ready now | ||
Started Regicide; 85 Fletching; Magic longbow (u) and a bow string | Western Provinces | Regicide | ||
93 Slayer; See the strategy guide | Western Provinces | Ready now | ||
75 Farming; Magic sapling, 25 coconuts, rake, and a spade | Western Provinces | Ready now | ||
Completion of Underground Pass; 85 Agility | Western Provinces | Underground Pass | ||
40 Combat level, 22 Prayer, 42 Attack, 42 Strength, 42 Defence, 42 Hitpoints, 42 Ranged, and 42 Magic; Any void helm (melee, ranger, or mage helm); Void knight top, robe, and gloves | Western Provinces | Ready now | ||
Completion of Big Chompy Bird Hunting; Ogre bellows, (comp) ogre bow, and ogre or brutal arrows; 1,000 chompy or jubbly bird kills | Western Provinces | Big Chompy Bird Hunting | ||
Started Mourning's End Part I; 85 Thieving | Western Provinces | Mourning's End Part I | ||
21 Magic; Item that can be alchemised (nearly any item) | Wilderness | Ready now | ||
None | Wilderness | Ready now | ||
None | Wilderness | Ready now | ||
Access to the Chaos Altar (chaos talisman/tiara, catalytic talisman/tiara, or the Abyss) | Wilderness | Ready now | ||
Weaponry | Wilderness | Ready now | ||
15 Agility; Weaponry | Wilderness | Ready now | ||
None | Wilderness | Ready now | ||
None | Wilderness | Ready now | ||
None | Wilderness | Ready now | ||
15 Mining; Any pickaxe | Wilderness | Ready now | ||
Completion of Enter the Abyss | Wilderness | Enter the Abyss | ||
Any team cape | Wilderness | Ready now | ||
55 Mining; Any pickaxe | Wilderness | Ready now | ||
61 Woodcutting; At least mithril axe and weaponry | Wilderness | Ready now | ||
60 Agility or 60 Strength; God equipment recommended if going further inside | Wilderness | Ready now | ||
52 Agility | Wilderness | Ready now | ||
Protection from dragonfire recommended if not safe spotting and weaponry to slay it | Wilderness | Ready now | ||
Weaponry, or sufficient combat stats to defeat a level 86 or level 98 Ankou while unarmed | Wilderness | Ready now | ||
60 Magic; Unpowered orb and means to cast Charge Earth Orb ( ) | Wilderness | Ready now | ||
60 Agility or 60 Strength, and 50 Slayer; Weaponry and god equipment | Wilderness | Ready now | ||
None | Wilderness | Ready now | ||
Partial completion of Between a Rock...; 50 Smithing; 7500 coins, 3 gold bars, and a hammer | Wilderness | Ready now | ||
Muddy key; Knife, Wilderness sword 1, or a slashing weapon (Or with 82 Agility using the Stepping Stone shortcut North of the Lava Maze) | Wilderness | Ready now | ||
Completion of Mage Arena I; 60 Magic; Any god staff and means to cast its related god spell ( per cast) | Wilderness | Mage Arena I | ||
66 Magic; Unpowered orb and means to cast Charge Air Orb ( ) | Wilderness | Ready now | ||
67 Hunter; Small fishing net and a rope | Wilderness | Ready now | ||
75 Smithing; Hammer and 2 adamantite bars; 6,000-7,500 coins | Wilderness | Ready now | ||
Protection from dragonfire recommended if not safe spotting and weaponry to slay it | Wilderness | Ready now | ||
See the strategy guide | Wilderness | Ready now | ||
See the individual strategy guides for the Crazy archaeologist, Chaos Fanatic, and Scorpia | Wilderness | Ready now | ||
64 Agility; Partial completion of Troll Stronghold, or completion of the Easy Combat Achievements for Ghommal's hilt 1 | Wilderness | Ready now | ||
60 Agility or 60 Strength, and 68 Slayer; Weaponry and god equipment | Wilderness | Ready now | ||
53 Fishing and 25 Herblore; Oily fishing rod, fishing bait; Knife, Wilderness sword 1 or 2, or a slashing weapon | Wilderness | Ready now | ||
Completion of the Medium Wilderness diary is required to kill the greater versions, and completion of the Hard Wilderness diary is required to kill the lesser versions; See the individual strategy guides for Callisto, Venenatis, and Vet'ion, or those for the weaker bosses Artio, Spindel, and Calvar'ion | Wilderness | Ready now | ||
Completion of Desert Treasure I; 96 Magic; Ancient Magicks selected; Means to cast Ghorrock Teleport ( ) | Wilderness | Desert Treasure I | ||
85 Fishing and 90 Cooking; Lobster pot and dark fishing bait; 3,750-7,500 coins | Wilderness | Ready now | ||
85 Mining and 90 Smithing; Weaponry, any pickaxe, hammer, and 16 coal; 3,750-7,500 coins | Wilderness | Ready now | ||
84 Thieving | Wilderness | Ready now | ||
60 Agility or 60 Strength, and 83 Slayer; Weaponry and god equipment | Wilderness | Ready now | ||
75 Woodcutting and 75 Firemaking; Any axe and tinderbox; 3,750-7,500 coins | Wilderness | Ready now |